Animation System

 - Fully implemented animation system

 - All animation objects operate exactly like mesh objects in terms of usage (See ‘Object Placement’ above )

AI System

 - State-based AI system used to give realistic AI to animals and other objects.  Animals will move, graze, idle, and run death animations based off of the AI it is given

HUD System

 - Custom created 2D HUD system, includes all basic interface functionality of a window type interface.

 - Supports text, buttons, edit boxes, progress bars, tool tips, user interaction, movement of windows, and more

 - Extensive tree-list style graphical system for inventory, skill lists, etc..