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Animation System - Fully implemented animation system - All animation objects operate exactly like mesh objects in terms of usage (See ‘Object Placement’ above ) |

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AI System - State-based AI system used to give realistic AI to animals and other objects. Animals will move, graze, idle, and run death animations based off of the AI it is given |
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HUD System - Custom created 2D HUD system, includes all basic interface functionality of a window type interface. - Supports text, buttons, edit boxes, progress bars, tool tips, user interaction, movement of windows, and more - Extensive tree-list style graphical system for inventory, skill lists, etc.. |
