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Massive World Generation Tool:
- Capable of generating infinitely sized worlds in extremely small amounts of time. Complete with terraforming, erosion and world objects (trees/shrubs/buildings), all automated.
- World created using fault line and plate collision algorithms Simulate over hundreds of thousands of years of plate movement and collisions to create mountain ranges, hills, islands, and plains.
- Terrain created by using USGS geological height data
- Objects placed using generation algorithms based on temperature, altitude, and rainfall values of the world.
- Specific USGS data is then rotated, scaled, eroded, then placed in the world based on the data collected from the plate collisions
- See the Tools section for more specific information |

